Итак, это в entity_default.txt, вместо старого boneyard-а
Спойлер
[PERMITTED_BUILDING:BONEYARD]
[PERMITTED_REACTION:MAKE_BONEMEAL]
[PERMITTED_REACTION:MAKE_BONEMEAL2]
[PERMITTED_REACTION:MAKE_BLOCK_BONE]
[PERMITTED_REACTION:MAKE_BLOCK_BONE10]
[PERMITTED_REACTION:MAKE_BLOCK_BONE25]
[PERMITTED_REACTION:BED_BONE]
[PERMITTED_REACTION:MAKE_IRONBONE]
[PERMITTED_REACTION:MAKE_BLOODSTEEL]
[PERMITTED_REACTION:MAKE_DAGGER_BONE]
[PERMITTED_REACTION:MAKE_SPEAR_BONE]
[PERMITTED_REACTION:MAKE_CROWN_BONE]
[PERMITTED_REACTION:MAKE_LAMELLAR_BONE]
[PERMITTED_REACTION:MAKE_BONE_SHIELD1]
[PERMITTED_REACTION:MAKE_BONE_SHIELD2]
[PERMITTED_REACTION:MAKE_BONE_SHIELD3]
[PERMITTED_REACTION:MAKE_BONE_BALLISTA]
[PERMITTED_REACTION:MAKE_BONE_SPIKE]
[PERMITTED_REACTION:MAKE_ARMOR_BONE]
[PERMITTED_REACTION:MAKE_CHAIR_BONE]
[PERMITTED_REACTION:BONE_TABLE]
[PERMITTED_REACTION:BONE_CABINET]
[PERMITTED_REACTION:BONE_CHEST]
[PERMITTED_REACTION:BONE_BIN]
[PERMITTED_REACTION:BONE_BARREL]
[PERMITTED_REACTION:BONE_DOOR]
[PERMITTED_REACTION:MECHANISMS_BONE]
[PERMITTED_REACTION:CRAFT_BONE_MILLSTONE]
[PERMITTED_REACTION:CRAFT_BONE_QUERN]
[PERMITTED_REACTION:MAKE_BONE_RATTLE]
Это в reaction_masterwork.txt, опять же вместо старого Boneyard-а
Спойлер
[REACTION:MAKE_IRONBONE]
[NAME:make an ironbone bar]
[BUILDING:BONEYARD:CUSTOM_B]
[REAGENT:h:300:BAR:NONE:ASH:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BAR:NONE:INORGANIC:RHENAYAS_DARKLIGHT_IRON]
[SKILL:BONECARVE][FUEL]
[REACTION:MAKE_BLOODSTEEL]
[NAME:make a bloodsteel bar]
[BUILDING:BONEYARD:CUSTOM_A]
[REAGENT:blood:750:NONE:NONE:NONE:NONE]
[REACTION_CLASS:BLOOD] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:blood barrel:1:BARREL:NONE:NONE:NONE]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[CONTAINS:blood]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[REAGENT:h:300:BAR:NONE:ASH:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:BAR:NONE:INORGANIC:STEEL_DROW]
[SKILL:BONECARVE][FUEL]
[REACTION:MAKE_BONEMEAL]
[NAME:grind bones to bonemeal(flux)]
[BUILDING:BONEYARD:CUSTOM_C]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:BONECARVE]
[REACTION:MAKE_BONEMEAL2]
[NAME:grind remains to bonemeal(flux)]
[BUILDING:BONEYARD:CUSTOM_D]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:BONECARVE]
[REACTION:MAKE_DAGGER_BONE]
[NAME:craft bone dagger]
[BUILDING:BONEYARD:CUSTOM_E]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_SPEAR_BONE]
[NAME:craft bone spear]
[BUILDING:BONEYARD:CUSTOM_F]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_CROWN_BONE]
[NAME:craft bone crown]
[BUILDING:BONEYARD:CUSTOM_G]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CROWN:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_ARMOR_BONE]
[NAME:craft bone breastplate]
[BUILDING:BONEYARD:CUSTOM_H]
[REAGENT:bone:10:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_LAMELLAR_BONE]
[NAME:craft bone lamellar armor]
[BUILDING:BONEYARD:CUSTOM_I]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LAMELLAR:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD1]
[NAME:craft bone buckler]
[BUILDING:BONEYARD:CUSTOM_J]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD2]
[NAME:craft bone round shield]
[BUILDING:BONEYARD:CUSTOM_K]
[REAGENT:bone:10:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD3]
[NAME:craft bone kite shield]
[BUILDING:BONEYARD:CUSTOM_L]
[REAGENT:bone:15:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_KITE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_BALLISTA]
[NAME:craft bone ballista bolt]
[BUILDING:BONEYARD:CUSTOM_M]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SPIKE]
[NAME:craft bone spike]
[BUILDING:BONEYARD:CUSTOM_N]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_CHAIR_BONE]
[NAME:craft bone throne]
[BUILDING:BONEYARD:CUSTOM_O]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_TABLE]
[NAME:Make a bone table]
[BUILDING:BONEYARD:CUSTOM_P]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_CABINET]
[NAME:Make a bone cabinet]
[BUILDING:BONEYARD:CUSTOM_Q]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_CHEST]
[NAME:Make a bone chest]
[BUILDING:BONEYARD:CUSTOM_R]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_BIN]
[NAME:Make a bone bin]
[BUILDING:BONEYARD:CUSTOM_S]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_BARREL]
[NAME:Make a bone barrel]
[BUILDING:BONEYARD:CUSTOM_T]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BARREL:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_DOOR]
[NAME:Make a bone door]
[BUILDING:BONEYARD:CUSTOM_U]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BED_BONE]
[NAME:make bed from bone]
[BUILDING:BONEYARD:CUSTOM_V]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MECHANISMS_BONE]
[NAME:make bone mechanisms]
[BUILDING:BONEYARD:CUSTOM_W]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_MILLSTONE]
[NAME:craft bone millstone]
[BUILDING:BONEYARD:CUSTOM_X]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:MILLSTONE:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_QUERN]
[NAME:craft bone quern]
[BUILDING:BONEYARD:CUSTOM_Y]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:QUERN:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_RATTLE]
[NAME:create a bonerattle]
[BUILDING:BONEYARD:CUSTOM_Z]
[REAGENT:bone:50:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:INSTRUMENT:ITEM_INSTRUMENT_EVIL3:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE]
[NAME:craft bone block]
[BUILDING:BONEYARD:CUSTOM_SHIFT_A]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE10]
[NAME:craft bone blocks (10)]
[BUILDING:BONEYARD:CUSTOM_SHIFT_B]
[REAGENT:bone:50:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:10:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE25]
[NAME:craft bone blocks (25)]
[BUILDING:BONEYARD:CUSTOM_SHIFT_C]
[REAGENT:bone:125:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:25:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
Это сам boneyard, если кто вдруг на ванилку ставить соберётся:
Спойлер
building_boneyard
YESBONEYARD[OBJECT:BUILDING]
[BUILDING_WORKSHOP:BONEYARD]
[NAME:Boneyard]
[NAME_COLOR:7:0:1]
[BUILD_LABOR:MASON]
[BUILD_KEY:CUSTOM_SHIFT_Y]
[DIM:5:3]
[WORK_LOCATION:3:2]
[BLOCK:1:0:0:0:0:0]
[BLOCK:2:0:0:0:0:0]
[BLOCK:3:0:0:0:0:0]
[TILE:0:1:196:8:32:8:0]
[TILE:0:2:0:0:210:32:32]
[TILE:0:3:0:0:32:135:0]
[COLOR:0:1:0:0:1:0:0:1:0:0:0:0:0:1:0:0:1]
[COLOR:0:2:0:0:1:0:0:1:0:0:1:0:0:0:0:0:0]
[COLOR:0:3:0:0:1:0:0:1:0:0:0:0:0:1:0:0:1]
[TILE:1:1:0:0:8:8:196]
[TILE:1:2:135:0:210:32:0]
[TILE:1:3:192:0:135:0:0]
[COLOR:1:1:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:1:2:0:0:1:0:0:1:0:0:1:0:0:0:0:0:1]
[COLOR:1:3:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[TILE:2:1:0:8:8:8:196]
[TILE:2:2:135:0:210:0:0]
[TILE:2:3:192:0:0:0:135]
[COLOR:2:1:0:0:1:0:0:1:7:0:0:0:0:1:0:0:1]
[COLOR:2:2:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[COLOR:2:3:0:0:1:0:0:1:7:0:0:0:0:1:0:0:1]
[TILE:3:1:218:8:8:8:191]
[TILE:3:2:135:235:210:161:135]
[TILE:3:3:192:253:44:143:217]
[COLOR:3:1:0:0:1:0:0:1:7:0:1:0:0:1:0:0:1]
[COLOR:3:2:7:0:1:0:0:1:7:0:0:0:0:1:7:0:1]
[COLOR:3:3:0:0:1:0:0:1:0:0:1:0:0:1:0:0:1]
[BUILD_ITEM:2:BOULDER:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL]
[BUILD_ITEM:2:TOTEM:NONE:NONE:NONE]
Очевидно, ещё где-то нужно включить Boneyard, если в ванилке, но тут я не разбирался

(Или для этого достаточно записи в entity_default... говорю же, молодой я ещё, неопытный

) И ещё в ванилку нужно будет добавить материал Bone. Насколько я понимаю, это в material_template_masterwork.txt:
Спойлер
[MATERIAL_TEMPLATE:BONE_STRONG_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:SOLID:bone]
[STATE_ADJ:SOLID:bone]
[STATE_NAME:POWDER:bone meal]
[STATE_ADJ:POWDER:bone meal]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:3]
[SPEC_HEAT:1000]
[IGNITE_POINT:11508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:11250]
[COLDDAM_POINT:9500]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:600]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:400000]
[IMPACT_FRACTURE:400000]
[IMPACT_STRAIN_AT_YIELD:400]
[COMPRESSIVE_YIELD:400000] cortical bone
[COMPRESSIVE_FRACTURE:400000]
[COMPRESSIVE_STRAIN_AT_YIELD:400]
[TENSILE_YIELD:225000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:400]
[TORSION_YIELD:225000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:400]
[SHEAR_YIELD:225000] used 'bone (limb)' from wikipedia tensile strength
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:400]
[BENDING_YIELD:225000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:400]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[BONE]
[ITEMS_HARD]
[ITEMS_BARRED]
[REACTION_CLASS:BONEMEAL]
Короче, для MasterWork-а, достаточно первых двух частей, остальное, если кто к ванилке захочет припилить. Я ничего не забыл, нет?
Первый очевидный недостаток: горячие клавиши в производстве назначены от балды. Весьма неудобно, когда привык к стандартным. Скорее всего, переделаю, как будет возможность.