Модификации > Обсуждение модов
Идея для flesh-мода.
Zyxterman:
--- Цитировать ---кость не из кости.
--- Конец цитаты ---
Ну напиши
[REAGENT:A:1:MEAT:NONE:NONE:NONE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BONE][PRODUCT_DIMENSION:150]
только для этого нужно что бы такой матерьял существовал. В мастерворке он есть. Под ванилу надо будет создать.
FearOfTheLight:
реакция была примером использования кости. так сказать для показа что материалу нужны тэги а не обозначения. а новый материал как раз для того чтобы была кость а не НЁХ
AnotherBoris:
Итак, ваш покорный слуга продолжает тщательно обрабатывать напильником Masterwork.
Спойлер
Во-первых, как я уже писал выше, модифицирован Boneyard. Теперь в качестве исходных материалов он принимает не кости, а костяные болты, так что теперь в итоге на крафт одной вещи требуется одна кость, а не целый стек, как раньше. Из одной кости теперь производится один блок. Есть возможность массового производства - по 10 и по 25 блоков за операцию. Дополнительно введён крафт ящиков (bin) и бочек (barrel) из костей. Хотя, справедливости ради, нужно отметить, что кость - пористый материал, не знаю как это скажется в итоге на жидкостехранящие бочки.
Бинды перенесены в большинстве своём с Carpenter-а, так что, по идее, осложнений возникать не должно.
Исходник:
СпойлерВ реакции:
Спойлер#########################################################################################
############################## BONEYARD ##########################################
#########################################################################################
[REACTION:MAKE_IRONBONE]
[NAME:make an ironbone bar]
[BUILDING:BONEYARD:NONE]
[REAGENT:h:300:BAR:NONE:ASH:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BAR:NONE:INORGANIC:RHENAYAS_DARKLIGHT_IRON]
[SKILL:BONECARVE][FUEL]
[REACTION:MAKE_BLOODSTEEL]
[NAME:make a bloodsteel bar]
[BUILDING:BONEYARD:NONE]
[REAGENT:blood:750:NONE:NONE:NONE:NONE]
[REACTION_CLASS:BLOOD][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:blood barrel:1:BARREL:NONE:NONE:NONE]
[PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT][CONTAINS:blood]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[REAGENT:h:300:BAR:NONE:ASH:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:BAR:NONE:INORGANIC:STEEL_DROW]
[SKILL:BONECARVE][FUEL]
[REACTION:MAKE_BONEMEAL]
[NAME:grind bones to bonemeal(flux)]
[BUILDING:BONEYARD:NONE]
[REAGENT:A:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:BONECARVE]
[REACTION:MAKE_BONEMEAL2]
[NAME:grind remains to bonemeal(flux)]
[BUILDING:BONEYARD:NONE]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:100:1:BOULDER:NONE:INORGANIC:BONEMEAL]
[SKILL:BONECARVE]
[REACTION:MAKE_DAGGER_BONE]
[NAME:craft bone dagger]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_SPEAR_BONE]
[NAME:craft bone spear]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_CROWN_BONE]
[NAME:craft bone crown]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_CROWN:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_ARMOR_BONE]
[NAME:craft bone breastplate]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:10:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_LAMELLAR_BONE]
[NAME:craft bone lamellar armor]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LAMELLAR:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD1]
[NAME:craft bone buckler]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD2]
[NAME:craft bone round shield]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:10:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SHIELD3]
[NAME:craft bone kite shield]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:15:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_KITE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_BALLISTA]
[NAME:craft bone ballista bolt]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_SPIKE]
[NAME:craft bone spike]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_CHAIR_BONE]
[NAME:craft bone throne]
[BUILDING:BONEYARD:CUSTOM_C]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_TABLE]
[NAME:Make a bone table]
[BUILDING:BONEYARD:CUSTOM_T]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_CABINET]
[NAME:Make a bone cabinet]
[BUILDING:BONEYARD:CUSTOM_F]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_CHEST]
[NAME:Make a bone chest]
[BUILDING:BONEYARD:CUSTOM_H]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_BIN]
[NAME:Make a bone bin]
[BUILDING:BONEYARD:CUSTOM_N]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_BARREL]
[NAME:Make a bone barrel]
[BUILDING:BONEYARD:CUSTOM_V]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BARREL:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BONE_DOOR]
[NAME:Make a bone door]
[BUILDING:BONEYARD:CUSTOM_D]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:BED_BONE]
[NAME:make bed from bone]
[BUILDING:BONEYARD:CUSTOM_B]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MECHANISMS_BONE]
[NAME:make bone mechanisms]
[BUILDING:BONEYARD:CUSTOM_A]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_MILLSTONE]
[NAME:craft bone millstone]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:MILLSTONE:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:CRAFT_BONE_QUERN]
[NAME:craft bone quern]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:QUERN:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BONE_RATTLE]
[NAME:create a bonerattle]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:50:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:INSTRUMENT:ITEM_INSTRUMENT_EVIL3:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE]
[NAME:craft bone block]
[BUILDING:BONEYARD:CUSTOM_O]
[REAGENT:bone:5:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE10]
[NAME:craft bone blocks (10)]
[BUILDING:BONEYARD:CUSTOM_SHIFT_O]
[REAGENT:bone:50:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:10:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_BLOCK_BONE25]
[NAME:craft bone blocks (25)]
[BUILDING:BONEYARD:NONE]
[REAGENT:bone:125:AMMO:NONE:ITEM_AMMO_BOLTS:NONE][ANY_BONE_MATERIAL]
[PRODUCT:100:25:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE]
[SKILL:BONECARVE]
[свернуть]
В entity:
Спойлер##################################################################
################## BONEYARD ##########################
##################################################################
[PERMITTED_BUILDING:BONEYARD]
[PERMITTED_REACTION:MAKE_BONEMEAL]
[PERMITTED_REACTION:MAKE_BONEMEAL2]
[PERMITTED_REACTION:MAKE_BLOCK_BONE]
[PERMITTED_REACTION:BED_BONE]
[PERMITTED_REACTION:MAKE_IRONBONE]
[PERMITTED_REACTION:MAKE_BLOODSTEEL]
[PERMITTED_REACTION:MAKE_DAGGER_BONE]
[PERMITTED_REACTION:MAKE_SPEAR_BONE]
[PERMITTED_REACTION:MAKE_CROWN_BONE]
[PERMITTED_REACTION:MAKE_LAMELLAR_BONE]
[PERMITTED_REACTION:MAKE_BONE_SHIELD1]
[PERMITTED_REACTION:MAKE_BONE_SHIELD2]
[PERMITTED_REACTION:MAKE_BONE_SHIELD3]
[PERMITTED_REACTION:MAKE_BONE_BALLISTA]
[PERMITTED_REACTION:MAKE_BONE_SPIKE]
[PERMITTED_REACTION:MAKE_ARMOR_BONE]
[PERMITTED_REACTION:MAKE_CHAIR_BONE]
[PERMITTED_REACTION:BONE_TABLE]
[PERMITTED_REACTION:BONE_CABINET]
[PERMITTED_REACTION:BONE_CHEST]
[PERMITTED_REACTION:BONE_BIN]
[PERMITTED_REACTION:BONE_DOOR]
[PERMITTED_REACTION:MECHANISMS_BONE]
[PERMITTED_REACTION:CRAFT_BONE_MILLSTONE]
[PERMITTED_REACTION:CRAFT_BONE_QUERN]
[PERMITTED_REACTION:MAKE_BONE_RATTLE]
[свернуть]
[свернуть]
Добавлены новые реакции в Transmutation Chamber с тем, чтобы куда-то деть излишек мяса. Не принципиально, но всё-таки.
* 20 Meat в Green Glass
* 30 Meat в Clear Glass
* 50 Meat в Crystal Glass
* 100 Meat в Gold Bar
Исходник:
Спойлер
В реакции (добавить к старым!):
Спойлер
##############################################################################
################## TRANSMUTATION CHAMBER #############################
##############################################################################
[REACTION:TRANSMUTE_MEAT_GREEN_GLASS]
[NAME:transmute 20 meat to green glass]
[BUILDING:TRANSMUTATION_CHAMBER:NONE]
[REAGENT:A:20:MEAT:NONE:NONE:MUSCLE]
[PRODUCT:100:1:SMALLGEM:NONE:GLASS_GREEN:NONE]
[SKILL:ALCHEMY]
[REACTION:TRANSMUTE_MEAT_CLEAR_GLASS]
[NAME:transmute 30 meat to clear glass]
[BUILDING:TRANSMUTATION_CHAMBER:NONE]
[REAGENT:A:30:MEAT:NONE:NONE:MUSCLE]
[PRODUCT:100:1:SMALLGEM:NONE:GLASS_CLEAR:NONE]
[SKILL:ALCHEMY]
[REACTION:TRANSMUTE_MEAT_CRYSTAL_GLASS]
[NAME:transmute 50 meat to crystal glass]
[BUILDING:TRANSMUTATION_CHAMBER:NONE]
[REAGENT:A:50:MEAT:NONE:NONE:MUSCLE]
[PRODUCT:100:1:SMALLGEM:NONE:GLASS_CRYSTAL:NONE]
[SKILL:ALCHEMY]
[REACTION:TRANSMUTE_MEAT_GOLD]
[NAME:transmute 100 meat to gold]
[BUILDING:TRANSMUTATION_CHAMBER:NONE]
[REAGENT:A:100:MEAT:NONE:NONE:MUSCLE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:GOLD]
[SKILL:ALCHEMY]
[свернуть]
В entity (добавить к старым!)
Спойлер##################################################################
################## TRANSMUTATION CHAMBER ##########################
##################################################################
[PERMITTED_REACTION:TRANSMUTE_MEAT_GREEN_GLASS]
[PERMITTED_REACTION:TRANSMUTE_MEAT_CLEAR_GLASS]
[PERMITTED_REACTION:TRANSMUTE_MEAT_CRYSTAL_GLASS]
[PERMITTED_REACTION:TRANSMUTE_MEAT_GOLD]
[свернуть][свернуть][свернуть]
AnotherBoris:
Продолжение:
СпойлерИзменена логика работы алхимика в производстве металлов. Раньше требовалось единожды создать Metal Aether (жидкость в кувшине), чтобы потом поливать до бесконечности этой гадостью булыжники, превращая их в искомый металл. И всё бы было хорошо, но оно не работало :) Жидкость кончалась при использовании и реакции, по сути, просто съедали булыжники. Потому принцип работы упрощён:
* 1 булыжник (Non-economic) + 1 Metal bar + 1 Philisopher Stone (не исчезает) = 2 Metal Bar
Также добавлена реакция копирования философского камня:
* Philisopher Stone + 100 Gold bar = 2 Philisopher Stone
Бинды поставлены на производство металлов, соответственно первой букве металла. Для дублирующихся - Shit- и Alt-
Исходник:
СпойлерВ Reactions:
Спойлер#################################################################################################
########################## NEW ALCHEMY #####################################
#################################################################################################
[REACTION:MAKE_PHILOSOPHERS_STONE]
[NAME:create the philosophers stone(10%)]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:i:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:j:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:h:150:BAR:NONE:ASH:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:g:150:BAR:NONE:INORGANIC:GOLD][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:c:1:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:salt:150:POWDER_MISC:NONE:INORGANIC:SALT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:salt bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:salt]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:magnesium:150:POWDER_MISC:NONE:INORGANIC:MAGNESIUM][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:magnesium jar:1:NONE:NONE:NONE:NONE]
[CONTAINS:magnesium]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:truesilver:150:POWDER_MISC:NONE:INORGANIC:TRUESILVER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:truesilver bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:truesilver]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:arsenic:150:POWDER_MISC:NONE:INORGANIC:ARSENIC][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:arsenic bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:arsenic]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:mercury:150:LIQUID_MISC:NONE:INORGANIC:MERCURY]
[REAGENT:mercury pot:1:NONE:NONE:NONE:NONE]
[CONTAINS:mercury]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:10:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER]
[SKILL:ALCHEMY]
[REACTION:COPY_PHILOSOPHER]
[NAME:copy philosopher stone]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:A:15000:BAR:NONE:INORGANIC:GOLD]
[PRODUCT:100:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER]
[REACTION:DRINK_PHILOSOPHER]
[NAME:create elixir of life]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:drink container:1:BARREL:NONE:NONE:NONE]
[EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:PHILOSOPHER_DRINK:DRINK]
[PRODUCT_TO_CONTAINER:drink container]
[PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:MAKE_SALTPETER]
[NAME:make saltpeter from pearlash]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:300:BAR:NONE:PEARLASH:NONE]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SALTPETER]
[SKILL:ALCHEMY]
[REACTION:MAKE_ARSENIC]
[NAME:grind arsenic from realgar]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:REALGAR]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:ARSENIC]
[PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:ALCHEMY]
[REACTION:MAKE_SALT]
[NAME:grind salt from rocksalt]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:ROCK_SALT]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SALT]
[PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:ALCHEMY]
[REACTION:MAKE_MAGNESIUM]
[NAME:grind magnesium from olivine]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:OLIVINE]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:MAGNESIUM]
[PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:ALCHEMY]
[REACTION:MAKE_MERCURY]
[NAME:extract mercury from cinnabar]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:CINNABAR]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NO_SUBTYPE:INORGANIC:MERCURY]
[PRODUCT_TO_CONTAINER:pot]
[PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:MAKE_TRUESILVER]
[NAME:make truesilver from silver]
[BUILDING:ALCHEMIST_LAB:NONE]
[REAGENT:A:150:BAR:NONE:INORGANIC:SILVER]
[REAGENT:C:1:TOOL:ITEM_TOOL_PESTLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:D:1:TOOL:ITEM_TOOL_MORTAR:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:TRUESILVER]
[PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:ALCHEMY]
[REACTION:CREATE_GOLD]
[NAME:create gold]
[BUILDING:ALCHEMIST_LAB:CUSTOM_G]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:C:150:BAR:NONE:INORGANIC:GOLD]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:GOLD][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_MITHRIL]
[NAME:create mithril]
[BUILDING:ALCHEMIST_LAB:CUSTOM_M]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:MITHRIL]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:MITHRIL][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_TITANIUM]
[NAME:create titanium]
[BUILDING:ALCHEMIST_LAB:CUSTOM_T]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:TITANIUM]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:TITANIUM][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_PLATINUM]
[NAME:create platinum]
[BUILDING:ALCHEMIST_LAB:CUSTOM_P]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:PLATINUM]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:PLATINUM][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_ALUMINUM]
[NAME:create aluminum]
[BUILDING:ALCHEMIST_LAB:CUSTOM_A]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:ALUMINUM]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ALUMINUM][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_WOLFRAM]
[NAME:create wolfram]
[BUILDING:ALCHEMIST_LAB:CUSTOM_W]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:WOLFRAM]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:WOLFRAM][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_CHROME]
[NAME:create chrome]
[BUILDING:ALCHEMIST_LAB:CUSTOM_SHIFT_C]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:CHROME]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHROME][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_METEORIC_IRON]
[NAME:create meteoric]
[BUILDING:ALCHEMIST_LAB:CUSTOM_E]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:METEORIC_IRON]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:METEORIC_IRON][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_STEEL]
[NAME:create steel]
[BUILDING:ALCHEMIST_LAB:CUSTOM_S]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:STEEL]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_COBALT]
[NAME:create cobalt]
[BUILDING:ALCHEMIST_LAB:CUSTOM_ALT_C]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:COBALT]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:COBALT][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_SILVER]
[NAME:create silver]
[BUILDING:ALCHEMIST_LAB:CUSTOM_SHIFT_S]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:SILVER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:SILVER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_IRON]
[NAME:create iron]
[BUILDING:ALCHEMIST_LAB:CUSTOM_I]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:IRON]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_PIG_IRON]
[NAME:create pig iron]
[BUILDING:ALCHEMIST_LAB:CUSTOM_SHIFT_I]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:PIG_IRON]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:PIG_IRON][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_BRASS]
[NAME:create brass]
[BUILDING:ALCHEMIST_LAB:CUSTOM_SHIFT_B]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:BRASS]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_BRONZE]
[NAME:create bronze]
[BUILDING:ALCHEMIST_LAB:CUSTOM_B]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:BRONZE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRONZE][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_NICKEL]
[NAME:create nickel]
[BUILDING:ALCHEMIST_LAB:CUSTOM_N]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:NICKEL]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:NICKEL][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_ZINC]
[NAME:create zinc]
[BUILDING:ALCHEMIST_LAB:CUSTOM_Z]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:ZINC]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ZINC][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_COPPER]
[NAME:create copper]
[BUILDING:ALCHEMIST_LAB:CUSTOM_C]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_TIN]
[NAME:create tin]
[BUILDING:ALCHEMIST_LAB:CUSTOM_SHIFT_T]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:TIN]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:TIN][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_BISMUTH]
[NAME:create bismuth]
[BUILDING:ALCHEMIST_LAB:CUSTOM_ALT_B]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:BISMUTH]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BISMUTH][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[REACTION:CREATE_LEAD]
[NAME:create lead]
[BUILDING:ALCHEMIST_LAB:CUSTOM_L]
[REAGENT:A:1:TOOL:ITEM_TOOL_PHILOSOPHER:INORGANIC:PHILOSOPHER][PRESERVE_REAGENT]
[REAGENT:B:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[REAGENT:c:150:BAR:NONE:INORGANIC:LEAD]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:LEAD][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
[свернуть]
В entity:
Спойлер##################################################################
################## ALCHEMY LAB ##########################
##################################################################
[PERMITTED_BUILDING:ALCHEMIST_LAB]
[PERMITTED_REACTION:WEAK_FIRE_AMMO]
[PERMITTED_REACTION:WEAK_ICE_AMMO]
[PERMITTED_REACTION:WEAK_ACID_AMMO]
[PERMITTED_REACTION:WEAK_BLOOD_AMMO]
[PERMITTED_REACTION:WEAK_TOXIC_AMMO]
[PERMITTED_REACTION:FIRE_AMMO]
[PERMITTED_REACTION:ICE_AMMO]
[PERMITTED_REACTION:ACID_AMMO]
[PERMITTED_REACTION:BLOOD_AMMO]
[PERMITTED_REACTION:TOXIC_AMMO]
[PERMITTED_REACTION:STRONG_FIRE_AMMO]
[PERMITTED_REACTION:STRONG_ICE_AMMO]
[PERMITTED_REACTION:STRONG_ACID_AMMO]
[PERMITTED_REACTION:STRONG_BLOOD_AMMO]
[PERMITTED_REACTION:STRONG_TOXIC_AMMO]
[PERMITTED_REACTION:MAKE_SALTPETER]
[PERMITTED_REACTION:MAKE_ARSENIC]
[PERMITTED_REACTION:MAKE_SALT]
[PERMITTED_REACTION:MAKE_MAGNESIUM]
[PERMITTED_REACTION:MAKE_MERCURY]
[PERMITTED_REACTION:MAKE_TRUESILVER]
[PERMITTED_REACTION:MAKE_PHILOSOPHERS_STONE]
[PERMITTED_REACTION:COPY_PHILOSOPHER]
[PERMITTED_REACTION:DRINK_PHILOSOPHER]
[PERMITTED_REACTION:CREATE_GOLD]
[PERMITTED_REACTION:CREATE_MITHRIL]
[PERMITTED_REACTION:CREATE_TITANIUM]
[PERMITTED_REACTION:CREATE_PLATINUM]
[PERMITTED_REACTION:CREATE_ALUMINUM]
[PERMITTED_REACTION:CREATE_WOLFRAM]
[PERMITTED_REACTION:CREATE_CHROME]
[PERMITTED_REACTION:CREATE_METEORIC_IRON]
[PERMITTED_REACTION:CREATE_STEEL]
[PERMITTED_REACTION:CREATE_COBALT]
[PERMITTED_REACTION:CREATE_SILVER]
[PERMITTED_REACTION:CREATE_IRON]
[PERMITTED_REACTION:CREATE_PIG_IRON]
[PERMITTED_REACTION:CREATE_BRASS]
[PERMITTED_REACTION:CREATE_BRONZE]
[PERMITTED_REACTION:CREATE_NICKEL]
[PERMITTED_REACTION:CREATE_ZINC]
[PERMITTED_REACTION:CREATE_COPPER]
[PERMITTED_REACTION:CREATE_TIN]
[PERMITTED_REACTION:CREATE_BISMUTH]
[PERMITTED_REACTION:CREATE_LEAD]
[свернуть][свернуть][свернуть]
Фух! Вроде всё :) Но напильник я не откладываю! Ждите продолжения.
StelKing:
Новую область - церковь!
Нужны будут стулья и один церковно служитель (можно взять из Masterwork ).
Кровь богу крови.
Просто по приколу :D
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